plexyglass material and emissive material

Hi, I’m trying to convert for Unreal an old project made in Octane.
I’m at a quite good stage but now I have to “bugs” to fix:

  • the stand has got 8 reddish lighting panels (4 at each side), how I can set such a material?
    I tryed with different method with the “emissive color” slot, but I’m not able to produce a reddish emissive color

  • the chairs are made of plexyglass, how can be achieved a good result?

Hope that someone could be helpful
Ceers,

Hi,

You can try multiplying with a constant to produce a stronger emissive lighting material.

I am curious how to make the plexyglass. hehe.