Is it possible to adjust the threading layout of UE4 to provide more theads to PhysX so that you get more physics performance? I have a game which is physics stacking heavy and I want to balance resources towards that particular problem.
Is it possible to adjust the threading layout of UE4 to provide more theads to PhysX so that you get more physics performance? I have a game which is physics stacking heavy and I want to balance resources towards that particular problem.