Please use PhysX 3 :)

Just a question: how many fractures could i5/FX tolerate? Just an estimation…

Woa. So unbelievable many things that were ‘hidden’ before become available.

wow!!! This is fantastic! :slight_smile:

Is it possible to adjust the threading layout of UE4 to provide more theads to PhysX so that you get more physics performance? I have a game which is physics stacking heavy and I want to balance resources towards that particular problem.

Are you already using the ‘async scene’ I suggested above, and setting ‘use async scene’ on physics objects? Did you notice any improvement in physics time?