Could you update Framework Class Relationships diagram with GameInstance and PlayerState class and most importantly, indicate which class is replicateable, where does it exist(server, client, both), persists thru loading new map. Currently its very hard to find this information, its scattered across many AnswerHUB and forum threads. I am learning all this in a hard way during developing multiplayer game. Trying to figure out which class I should use to store certain data.
thank you very much