Hi team,
To help with motion capture cleanup, it would be helpful if we could smoothly blend between the FK and IK rig.
That way, I could define my contact points using IK, clean rotations and jitter in FK, and when I need a foot to hit the ground I can, over a few frames, blend my pose from FK to lock onto IK, and then back off.
You can see an example of this in Blender’s Rigify addon. You can see this behaviour here, at 1:50:
Blender IK/FK switching in Animation (Tutorial) [Part 1] (youtube.com)
At the moment I can only edit motion in either FK or IK mode and not work smoothly between both - this is incredibly limiting! I could bake my animations, but I want to avoid a destructive workflow as much as possible - especially when it comes to generating baked data, which quickly multiplies when pushing it through a pipeline.
If there is a non destructive way to use both FK and IK at the same time, I’d love to know.