Please kindly train Fab staff about Unreal Engine basics. For years I come accross the same issue over and over again: I provide file version 4.27(static mesh assets), which automatically works on all newer versions of the engine, ensuring compatibility on both UE4 and UE5. And in about 30% of cases fab reviewer fails the submission, marking it as “should support the latest unreal engine version” or something similar as per the screenshot below (they assume that there is no backward compatibility for static mesh assets). I am so tired of this.

