Please tell me the best way to determine the amount of asset on the WorldPartition

Currently, UE5 has many Stream functions, so it seems that asset control (textures, polygons) is becoming difficult while considering the memory limit. Let me ask a question about memory usage in a game with a large field that uses WorldPartition.

  • Nanite
  • VirtualTeture
  • PCG
    These services use memory differently depending on the direction the camera is facing, so I don’t think the amount of memory is simply the amount of assets in the WorldPartition. It’s difficult to gauge how many assets should actually be placed in the WorldPartition.

[Q]. Is there an optimal way to determine asset allocation for the current WorldPartition in UnrealEngine?

Motherboard RAM or Graphics VRAM ?