I’ll try to explain it differently
Now I have only one level (the entity of type “level” in the content browser) in my project. It’s empty level where I will add fetaure to fill the space with actors by player.
And I can use APlayerController::ClientTravel only to that level.
For example, I would like to add a button for a player. He presses it and in memory appears another level (maybe copy of existing) and it’s able to use APlayerController::ClientTravel on that.
I would like to know if it’s possible in the UE or I have to implement it by myself, or I’m going wrong way and I should use something from “level streaming” etc.
UPD: I found this topic, so its possible to create Multiple Worlds. But how properly init them and use seamless travel on them?