Please reject projects with the vehicle component in them.

Hi

I really like the mechanics present in Bethesda games, The Elder Scrolls Legends, Fallout3 and Fallout4. Nothing better to diversify using the Gamebryo power. Then returning after to the UE4 again. I’ve played enough with Garden of Eden Creation Kit! But I never got to do so much like you SaxonRah.

That’s funny, but it is the basis for any locomotion. Perhaps most of the time the wheels are just to decorate a vehicle in a game, and are not very important from a practical point of view. Simply, could not have the wheels then come out flying far away forever.

But, could attempt also to breaking the beginner programmers head (inveterate 3D Artist) like me releasing all the physics jargons like dynamic movement, torque, friction, G-force, to never try develop or to use a vehicle in a game.

But to clarify and help beginners, nothing better than:

There is a very good example called Unreal 4 SAMPLE VEHICLE GAME.

And

Or stay in Horrible Car Physics](Horrible Car Physics - Feedback & Requests - Epic Developer Community Forums) forever