Please refer to the video and guide me as to how to make the pivot move along with the character in any animation added in level sequencer.

Hi Warrior_Nature,

That was quite the explanation vid, good stuff.

I wonder if using Override Instance Data on the sequence would fix it.

Another idea: Create scaling functions for a Skeletal Mesh inside of a Blueprint, and then call the functions on the BP from sequencer.

Cheers!

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