Quick primer: I have a hex grid. I use some geeky math to drop tiles from the grid that fall outside the specifically sized ellipse. All good, now I have a hex map shaped like an ellipse. Bonza. My hexes use a cubic numbering system per redblog games blah blah blah…
Now, I’m trying to find the diagonal extents of a zero column, and this should work:
Buuuuut… while the output log says it’s working, it also says it’s not. There are two print screens in the image. One catches whether the branch is doing it’s job (it is), and the other runs off the completed pin of the loop, and tells me the Cx, Cy, Cz coordinates as well as the vector of the tile. Only, well…
As you can see, the winning entry from all those zeroes doesn’t have a zero in sight. 54, -27, -27?
wtf?