There is a way to do this, as a matter of fact. Iβm assuming youβre referring to lumen, as lightmass has itsβ own ways of managing this problem. The material switch parameter is an option, but yes, screen traces do ignore the parameter because theyβre only operating on screen information.
unfortunately, your only option is to disable screen traces entirely, with lumen_screenprobegather_screentraces 0. You lose SSGI, but not SSR, on account of how the different roughness values are factored into different systems. By and large, this will solve the issue, at the cost of losing some contact shadows and high-density detail that lumen traces cannot support. Best of luck to you.
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ahh thats too bad. im sure the smart people can figure something out even if its a crazy work around.
thanks for this tho!
r.Lumen.ScreenProbeGather.ScreenTraces 0
seemed to work for this one issue. but ya prob others are introduced.
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