I created a “Save Game” class to record and load the progress inside my game.
As I progress from one level to another, the save game class it’s just loaded by the same blueprint in every level.
But suddenly, from random levels, it fails casting.
My node “Cast to BP_Saved_Game” outputs “Cast Failed”.
Why is that?? Why does it happen randomly?
How can I solve it?
I have a delayed output set from “Cast Failed” to attempt to cast every 3 seconds if it fails, but every casting fails
Please, some clues??
It feels so shaky that such thing fails randomly
Thanks a lot in advance
David