Please Please!! Help... Casting "Save Game" fails randomly

I created a “Save Game” class to record and load the progress inside my game.

As I progress from one level to another, the save game class it’s just loaded by the same blueprint in every level.

But suddenly, from random levels, it fails casting.

My node “Cast to BP_Saved_Game” outputs “Cast Failed”.

Why is that?? Why does it happen randomly?
How can I solve it?

I have a delayed output set from “Cast Failed” to attempt to cast every 3 seconds if it fails, but every casting fails

Please, some clues??

It feels so shaky that such thing fails randomly

Thanks a lot in advance

David

Can you show the code?

It is possible that the instance which you’re trying to check for doesn’t even exist in said runtime test. Try running a print code to make sure the object is being created. It could be that the method you’re using to create the object is the part not loading correctly. It sounds like the actual save method should be working.
@Rostropovicho

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(post deleted by author)

My blueprints were messy… and there was a forgotten node somewhere in a pawn that was erasing my bp save game …