Hi I would like to add my voice for my own project im planning to launch a kickstarter but with a far more advanced HMD its light weight and much higher in resolution than the rift, RealD makes it easy to enable proper S3d with any HMD device and further configure parameters to suite the device I cant do that now with the rift support its totally strange to me why you chose to provide full support for it instead of first targeting the entire range of VR devices out there I also don’t want to use steroe3d-emulation it doesn’t cut it we need total control on the display parameters!
Also I keep reading the following quote: “Epic has added RealD to the Unreal Engine 4 IPP” so where is it that was announced on December 2014!
Please give this a high priority to me and Im sure many others they want to have an open choice to what VR devices they use with UE4 and not be exclusively tied to the Oculus Rift…
Can you provide early access to those who have urgent need to use it even if we have to use a development branch version of UE on github I don’t mind…
Can you please explain about IPP? AFAIK its only for custom licensees…right? Or is it like there is a framework available in UE4 so we can implement those programs easily if we buy them?