So I figured it out.
The simple answer is node “Get Gamepad Left Thumbstick Y-Axis” and “Get Gamepad Left Thumbstick x-Axis”.
Using that I was able to build out the logic I was looking for since it essentially gives you values in relation to the position of the Thumbstick in each respective axis.
That way you can build out logic the way I did for this dodge/roll animation I’m implementing into my 3rd person “Ninja Gaiden 2 Xbox 360” style game. In the screenshot you see I’ve done forward, left, right, back, forwardleft, and forwardright. I still need to do the backleft and backright, but it should be enough to help anybody who finds themselves facing what I was facing.
TLDR:
Blueprint Nodes to get stick direction on Gamepad
“Get Gamepad Left Thumbstick Y-Axis”
“Get Gamepad Left Thumbstick x-Axis”.
