Please, need help getting character to play 1 of 4 dodge/roll animations depending on the quadrant that I move the Left Thumbstick on a Gamepad.

I’ve been stuck on this for a while (now and I can’t figure out how to make it work on the left thumb stick.
My goal is to get my character to roll in the direction of the left stick. When I’m target locked I would roll either forward, left right or backward. When I’m not target locked, I would just roll in the direction the player is facing. The logic I used to get this to work with the keyboard is not panning out with the joystick.
I’m using the CBP_SandboxCharacter from the G.A.S. project.
I tried getting values out of “Get Control Rotation”, “Get Right Vector”, “Get Forward Vector”, Get Player Controller", and “Enhanced Input Local Player Subsystem” but nothing seems to give me values that I can work with. Meaning that all the values I get are essentially the same no matter what direction I move the stick.
I checked out the forums and someone else had a similar difficulty “How to get directional vector from Left Thumb stick”, but I don’t understand how to apply what they did to what I’m doing, if it even applies.
I’ve spent hours, daily, trying to figure this out for about 3 days now and I am at my whit’s end. This time I want to conquer my understanding of it and move forward.

The original logic I used to get this working on keyboard is shown in the screenshot.

What I did was to switch on string and then set the movement direction which tells it the direction of the roll I am performing. Since I can’t get any defining variables out of the left thumb stick, I’m stuck.

I’m not the best programmer, but I’ve been doing this long enough to know my way around. Unfortunately, I find the “Enhanced Input Local Player Subsystem” hard to grasp when it comes to how it handles the left thumb stick. Any help is greatly appreciated. Thank you.
I hope I have provided enough information to get help, but if I missed anything please let me know. Thank you.

So I figured it out.
The simple answer is node “Get Gamepad Left Thumbstick Y-Axis” and “Get Gamepad Left Thumbstick x-Axis”.

Using that I was able to build out the logic I was looking for since it essentially gives you values in relation to the position of the Thumbstick in each respective axis.
That way you can build out logic the way I did for this dodge/roll animation I’m implementing into my 3rd person “Ninja Gaiden 2 Xbox 360” style game. In the screenshot you see I’ve done forward, left, right, back, forwardleft, and forwardright. I still need to do the backleft and backright, but it should be enough to help anybody who finds themselves facing what I was facing.

TLDR:
Blueprint Nodes to get stick direction on Gamepad
“Get Gamepad Left Thumbstick Y-Axis”
“Get Gamepad Left Thumbstick x-Axis”.