Hi Unreal and FAB teams,
I am writing to request that the map export settings in FAB be aligned with those found in Quixel Bridge. Currently, the two export processes differ significantly, which creates significant workflow friction for our studio.
Specifically, we have noted the following issues with the current FAB implementation:
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Map Formats: It exports ORM maps by default, whereas our pipeline requires ARD maps.
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Feature Gaps: It lacks essential UV, metalness, and color-adjustment functions.
These discrepancies make it difficult for our distributed teams to maintain consistency, often leading to misaligned assets. Aligning these tools would greatly improve our development efficiency and educational workflows.

