Just to be clear. I watch and I watch tutorials, and I watch, and then when I build something simple that should work, it doesn’t. Please, what’s wrong with me, or my blueprint? Im sure I’m missing something super simple, some basic stuff.
I’m not even asking why my input on BP_Actor doesn’t allow me to use (dirty) key input. Even if I change Auto Receive Input. I can cast through LevelBlueprint - I can live with that.
But why on Earth when I use “~AddActorOffset” it doesn’t works ? : /
BP explanation - it’s nothing functional. I just wanted to prove something to myself. It’s kind of thruster. If I press key it accelerates. If I release key, it stops. I understand my EXE pins are not connected, but it didn’t work before I disconnected them either.