Hello Unreal devs, Animation Re-targeting is a super awesome tool, but very frustrating to use in same time.
Could you please take in consideration to make this tool visual like this example:
split re-targeting windows in 2
left side “source” mesh with bones
right side “target” mesh with bones
select one bone in both sides, click “assign/select/…” or whatever word you think is better, and change those bones color to make user aware that those are already checked in
eventually display a list in both sides with what bones aren’t selected.
@, you can move this post to Feedback if you like, I’ve put it here because I was thinking the Unreal dev’s who work on animation stuff visit this regularly.
Anyways, I’ve entered a feature request in our system with your suggestions and a link to this post. So the more people that come here and +1 this, the better. Entered as UE-13216 (listed here for tracking purposes)