hello guys first of all srry any trouble and for asking for anything but i’m working "alone and trying to leanr as much as i can then i’m really here looking for some “advices” and now specially about how to proper deal with the famous issue of poke-through which normally can be a nightmare with modular characters.
Currently i’m working using daz characters and they “stuffs like outfits” and many times it can be a really nightmare to make the character skin don’t poke-through the outfits.
For that normally i go in the old cut into pieces like head, torso, hands, legs and feet, then start to remove any skin inside the outifts of those parts, currently it’s the best way to deal for me but i’ve seen a interesting sugestion which is instead of delete the mesh create a “opacity mask” for the skin and apply this on the character based on the “outfit”, which looks really interesting i would like to know if it’s also a good solution, like "perfomance wise.
making a opacity mask for the skin, "have the same performance inpact of delete the skin?, a hidden skin have the same weight of a deleted skin when comes to performances???
Another way which i try to do sometimes which can work and others no, is using some of the outfits “morphs” to make it "big in the right places which make the skin not poke anymore but the outfit still there and i would like to know the "impact in perfomances of it??
basically how is exactly the “perfomance effects” we can have when making "modular characters??
any tips?? how you are currently handling your own “modular stuffs” how you are dealing with the poke-through stuffs??? any help or advise is very welcome.