UE assumes everything to be turned on and running for some reason!
All switches are on, objects cast and receive shadows by default, they have full collisions turned on by default, character can step is ON by default, a thousand needless plugins loaded by default and so on and so forth!
I find myself creating BP’s with objects and sometimes forgeting to uncheck collisions or remove shadow casting when it should be the exact opposite, please stop assuming what the user wants as default to be turned ON, it is easier to consiously turn on features than turn them off or forget that they are ON in the first place.
Most annoying feature is the collision, please let it be set to “No collision” by default and set “Can character step on” OFF as well, so we don’t have to do this manually every single time to every single object created in the engine.
I’m sure someone here will tell me to dig into some .INI or source code for this, but the whole point of feedback is to make the engine more efficient to use by default and with less tweaking required on the basics.