Trace and Object channels are limited to 18 at the moment, which is not much. If it would be possible to increase the amount to something like 32 or more ideally an infinite amount this would be really helpful.
I found this post in the forums:
So could you use a 64bit bitfield? I have no idea what a bitfield is :rolleyes:
Hi Rudy, any news on this? Having only 18 is really limiting… I have so much stuff that would deserve it’s own trace channel, but with this limitation the only thing I can do is do a multi trace for visibility, do a for each on the hit result and check each actor/component individually to see whether it’s the one I need. Really not good regarding performance, with more trace channels one single (not multi) trace could do the same without any for each and branching etc…