At first, I wasn’t sure if it was an issue with just one game of if it was a problem with Unreal Engine 4 in general. But after playing Unreal Tournament Pre-Alpha, LawBreakers or even Fortnite, I realize that games developed with Unreal Engine 4 don’t run very well, give us poor performance and, in proportion, don’t seem to look as great as they should.
As an actual example, I was running LawBreakers at the lowest settings between 60-110fps. And I run DOOM 2016 at max settings at 110-160fps and max anti-aliasing with the Vulkan API. And note that its Anti-Aliasing solution looks better than the temporal anti-aliasing in past UE4 games. It’s a huge difference considering that UE4 gives me half the frame rate and that’s at the lowest settings. At the lowest settings, I was expecting 150-250 fps. I would get 30-70fps at the highest settings, plus with a tremendous amount of mouse input lag.
Unreal Engine 4 seems to eat more than it can render. I’m speechless to see that even on the lowest settings, the performance is so low.