Please improve ease of access into live edit

Live edit is a pain for every creator, not only because you have to wait up to an hour to access a single test session, but because you also have to press buttons in between or the process will not continue. Sure, you have to load 1gb of content because HLODs and stuff, but why have the game ask me if I want to connect to the live edit session? Why do I have to press “play” on the device I am connected to go to the live edit edit when I press it to connect in the first place? Why does it fail half the time I press it, then I wait 40 mins only to have to press it again?

Please add some flow to this process, its a huge demotivator at the moment.

When I press live edit connect and a client is connected with the same account as UEFN, whatever they are doing is cancelled and UEFN session automatically connects. I shouldn’t have to press any other button for it to connect fully. I should be able to press live edit connect and leave the PC running, do my chores, have a shower and then come back to it, not have to wait on my PC constantly and press buttons and reconnect it constantly. Also fix the UsedWithNanite on engine assets so it doesn’t cause validation errors we don’t control, that also makes it we have to press live edit twice to connect.

Also there are so many in-between states in live edit that are not visible in UEFN. The interface could say connected but then the device connected is loading. The device can still be loading while the character is in the actual map. Ending game is also very slow compared to old builds. Should be at least 20 secs faster, something is slowing it down because for 4 years it has been faster.

I’m avoiding live edit sessions,maybe because I don’t get many hours a day to play with UEFN, which makes it painful, when I do launch a session there is inevitably more to troubleshoot through when a validation issue pops up.

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Oh yeah, that is also another pain point, kinda wish validation would run or flag things as you do them, not when you test. Makes it easy to forget why you are testing in the first place