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Please how can I fix this BUG?

So when I am too close to some things I want to shoot this appears.
LogBlueprintUserMessages: [BP_Rifle_C_140] Server: BP_Rifle140 Rejected client side hit of BP_PlayerCharacter42 (facing too far from hit direction)

I have read that the same bug was in the Shooter game example.
https://answers.unrealengine.com/questions/91896/bug-in-shootergame-replication.html