I’m a super new to UE5 and have ran into some problems. Just the other day I packaged my project fro the first time after having some issues. I’ve packaged it twice more since with no issues. Today however I added some features to my game, things like camera wobble, audio prompts and the odd jump scare. I went to simulate my game as standalone and the program crashed. After a couple more tries and a full system reboot i decided to try package the game. Then i was met with a page of errors (seen below) and me not having the knowledge i obviously need a very frustrated me. Can anybody fire some ideas my way?
UATHelper: Packaging (Windows): Script Stack (0 frames):
UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT
UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 319]
UATHelper: Packaging (Windows): LogWindows: Error: Trying to modify UObject map (FindOrAdd) that is currently being iterated. Please make sure you’re not creating new UObjects or Garbage Collecting while iterating UObject hash tables.
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb2a30db UnrealEditor-CoreUObject.dll!HashObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1384]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb282d50 UnrealEditor-CoreUObject.dll!UObjectBase::AddObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:201]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb2c4978 UnrealEditor-CoreUObject.dll!StaticAllocateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2620]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb2c5f7e UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb2c7426 UnrealEditor-CoreUObject.dll!StaticDuplicateObjectEx() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2122]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb2c6ee6 UnrealEditor-CoreUObject.dll!StaticDuplicateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2061]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc610b8a46 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveDependentSkelToReinst() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1663]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf157fbe3 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:889]
PackagingResults: Error: begin: stack for UAT
PackagingResults: Error: === Critical error: ===
PackagingResults: Error: Fatal error: [File:D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp] [Line: 319]
PackagingResults: Error: Trying to modify UObject map (FindOrAdd) that is currently being iterated. Please make sure you’re not creating new UObjects or Garbage Collecting while iterating UObject hash tables.
PackagingResults: Error: [Callstack] 0x00007ffcfb2a30db UnrealEditor-CoreUObject.dll!HashObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1384]
PackagingResults: Error: [Callstack] 0x00007ffcfb282d50 UnrealEditor-CoreUObject.dll!UObjectBase::AddObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectBase.cpp:201]
PackagingResults: Error: [Callstack] 0x00007ffcfb2c4978 UnrealEditor-CoreUObject.dll!StaticAllocateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2620]
PackagingResults: Error: [Callstack] 0x00007ffcfb2c5f7e UnrealEditor-CoreUObject.dll!StaticConstructObject_Internal() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:3516]
PackagingResults: Error: [Callstack] 0x00007ffcfb2c7426 UnrealEditor-CoreUObject.dll!StaticDuplicateObjectEx() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2122]
PackagingResults: Error: [Callstack] 0x00007ffcfb2c6ee6 UnrealEditor-CoreUObject.dll!StaticDuplicateObject() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:2061]
PackagingResults: Error: [Callstack] 0x00007ffc610b8a46 UnrealEditor-UnrealEd.dll!FBlueprintCompileReinstancer::MoveDependentSkelToReinst() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp:1663]
PackagingResults: Error: [Callstack] 0x00007ffcf157fbe3 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::FlushCompilationQueueImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:889]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf1524167 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:267]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf1523f20 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3159]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6103018a UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2094]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef43d4c2 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::HandleParameterDefaultValueChanged() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:7457]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef4d65a0 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::ModifyUserDefinedPinDefaultValue() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:916]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef4e2621 UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:386]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef4c1c96 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::FixupPinStringDataReferences() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:907]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef44db7c UnrealEditor-BlueprintGraph.dll!UK2Node::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:130]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef4de38c UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:195]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcef4dea9d UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:247]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf295b767 UnrealEditor-Engine.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_629dac390930005c2c4a02d516d3a114>,bool __cdecl(UObject *)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcfb29acf6 UnrealEditor-CoreUObject.dll!ForEachObjectWithOuterBreakable() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1067]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf4713964 UnrealEditor-Engine.dll!FSoftObjectPathFixupArchive::Fixup() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h:492]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf4739a14 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:124]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffcf4711f1b UnrealEditor-Engine.dll!UWorldPartition::FinalizeGeneratorPackageForCook() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:1361]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc60a69a8b UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SplitPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2360]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc609e3fea UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2526]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc60a4add7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3097]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc60a6f4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
PackagingResults: Error: [Callstack] 0x00007ffcf1524167 UnrealEditor-Kismet.dll!FBlueprintCompilationManagerImpl::CompileSynchronouslyImpl() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:267]
PackagingResults: Error: [Callstack] 0x00007ffcf1523f20 UnrealEditor-Kismet.dll!FBlueprintCompilationManager::CompileSynchronously() [D:\build++UE5\Sync\Engine\Source\Editor\Kismet\Private\BlueprintCompilationManager.cpp:3159]
PackagingResults: Error: [Callstack] 0x00007ffc6103018a UnrealEditor-UnrealEd.dll!FBlueprintEditorUtils::MarkBlueprintAsStructurallyModified() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Kismet2\BlueprintEditorUtils.cpp:2094]
PackagingResults: Error: [Callstack] 0x00007ffcef43d4c2 UnrealEditor-BlueprintGraph.dll!UEdGraphSchema_K2::HandleParameterDefaultValueChanged() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\EdGraphSchema_K2.cpp:7457]
PackagingResults: Error: [Callstack] 0x00007ffcef4d65a0 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::ModifyUserDefinedPinDefaultValue() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:916]
PackagingResults: Error: [Callstack] 0x00007ffcef4e2621 UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::UpdateUserDefinedPinDefaultValues() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:386]
PackagingResults: Error: [Callstack] 0x00007ffcef4c1c96 UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::FixupPinStringDataReferences() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:907]
PackagingResults: Error: [Callstack] 0x00007ffcef44db7c UnrealEditor-BlueprintGraph.dll!UK2Node::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node.cpp:130]
PackagingResults: Error: [Callstack] 0x00007ffcef4de38c UnrealEditor-BlueprintGraph.dll!UK2Node_EditablePinBase::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_EditablePinBase.cpp:195]
PackagingResults: Error: [Callstack] 0x00007ffcef4dea9d UnrealEditor-BlueprintGraph.dll!UK2Node_FunctionEntry::Serialize() [D:\build++UE5\Sync\Engine\Source\Editor\BlueprintGraph\Private\K2Node_FunctionEntry.cpp:247]
PackagingResults: Error: [Callstack] 0x00007ffcf295b767 UnrealEditor-Engine.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_629dac390930005c2c4a02d516d3a114>,bool __cdecl(UObject *)>::Call() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\Function.h:539]
PackagingResults: Error: [Callstack] 0x00007ffcfb29acf6 UnrealEditor-CoreUObject.dll!ForEachObjectWithOuterBreakable() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectHash.cpp:1067]
PackagingResults: Error: [Callstack] 0x00007ffcf4713964 UnrealEditor-Engine.dll!FSoftObjectPathFixupArchive::Fixup() [D:\build++UE5\Sync\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPath.h:492]
PackagingResults: Error: [Callstack] 0x00007ffcf4739a14 UnrealEditor-Engine.dll!FWorldPartitionLevelHelper::RemapLevelSoftObjectPaths() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartitionLevelHelper.cpp:124]
PackagingResults: Error: [Callstack] 0x00007ffcf4711f1b UnrealEditor-Engine.dll!UWorldPartition::FinalizeGeneratorPackageForCook() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\WorldPartition\WorldPartition.cpp:1361]
PackagingResults: Error: [Callstack] 0x00007ffc60a69a8b UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::SplitPackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2360]
PackagingResults: Error: [Callstack] 0x00007ffc609e3fea UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::BeginPrepareSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:2526]
PackagingResults: Error: [Callstack] 0x00007ffc60a4add7 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::PumpSaves() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:3097]
PackagingResults: Error: [Callstack] 0x00007ffc60a6f4e0 UnrealEditor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\CookOnTheFlyServer.cpp:1259]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6087b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffc6089cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b7948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b70bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b70e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b73c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b85564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ff673b8788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd40a974b4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error: [Callstack] 0x00007ffd41ec26a1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows): LogWindows: Error:
UATHelper: Packaging (Windows): LogWindows: Error: end: stack for UAT
PackagingResults: Error: [Callstack] 0x00007ffc6087b1bd UnrealEditor-UnrealEd.dll!UCookCommandlet::CookByTheBook() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:1048]
PackagingResults: Error: [Callstack] 0x00007ffc6089cb5c UnrealEditor-UnrealEd.dll!UCookCommandlet::Main() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\Commandlets\CookCommandlet.cpp:685]
PackagingResults: Error: [Callstack] 0x00007ff673b7948e UnrealEditor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3659]
PackagingResults: Error: [Callstack] 0x00007ff673b70bbd UnrealEditor-Cmd.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:137]
PackagingResults: Error: [Callstack] 0x00007ff673b70e8a UnrealEditor-Cmd.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:147]
PackagingResults: Error: [Callstack] 0x00007ff673b73c4d UnrealEditor-Cmd.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:283]
PackagingResults: Error: [Callstack] 0x00007ff673b85564 UnrealEditor-Cmd.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:330]
PackagingResults: Error: [Callstack] 0x00007ff673b8788a UnrealEditor-Cmd.exe!__scrt_common_main_seh() [d:\a01_work\6\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
PackagingResults: Error: [Callstack] 0x00007ffd40a974b4 KERNEL32.DLL!UnknownFunction []
PackagingResults: Error: [Callstack] 0x00007ffd41ec26a1 ntdll.dll!UnknownFunction []
PackagingResults: Error: end: stack for UAT
UATHelper: Packaging (Windows): Took 14.4479039s to run UnrealEditor-Cmd.exe, ExitCode=3
UATHelper: Packaging (Windows): ERROR: Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\smith\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.0\Log.txt for full exception trace)
PackagingResults: Error: Cook failed.