So, what is happening here is…
I rotate my character on the server and the client rotates at the same time.
If I try and rotate on the client nothing happens… I want them both to rotate.
but separately…
Client rotates (Doesn’t rotate the server preview character)
Server rotates (Doesn’t rotate the client preview character)
but both rotate.
Heres how my code works… I made an interface with a function called SetPreviewMestRotation…
on my preview character I made a function called Set Mesh Rotation
I know it’s the get actor of class thats causing my problem
but what’s another way of setting a preview Character reference without using get actor of class?