Dear friends, please help me: How can I set a fixed height in a VR game using the orientation button?
I would like to set it up so that in my VR game, when I press the orientation (recenter) button, it not only resets the view but also calibrates the height to a fixed value, regardless of the player’s real height. The goal is that the character in the game always appears, for example, as a 180 cm tall person, whether an adult or a child is using the headset.
In other words, if a 110 cm tall child plays the game, they should still feel like they are 180 cm tall in VR, similar to what happens in games like Half-Life: Alyx. How can I achieve this in Unreal Engine 5, so that pressing the orientation button automatically sets the character to a height of 180 cm in the game?