I have a spline point that is on 0,0,0 position and 0,0,0 tangent - I want to make my Spline Mesh Component flat at start point, but rotated at end point. I’ve tried setting Set Start Tangent of spline mesh to 0,0,0, but it works only when End Point tangent also is 0,0,0, which leads to same problem in the next spline mesh… To explain it better:
^ How to set “Point 2” spline mesh tangent to behave like under “Desired”? I just want to ‘stitch’ this Point 2 to be aligned nicely (just like mesh of Point 0 fits to the mesh of Point 1, you can see that my white&red helper lines are aligned), while retaining “Point 1” flat, just like it is right now.