Please help with Spline Point tangents

I have a spline point that is on 0,0,0 position and 0,0,0 tangent - I want to make my Spline Mesh Component flat at start point, but rotated at end point. I’ve tried setting Set Start Tangent of spline mesh to 0,0,0, but it works only when End Point tangent also is 0,0,0, which leads to same problem in the next spline mesh… To explain it better:

^ How to set “Point 2” spline mesh tangent to behave like under “Desired”? I just want to ‘stitch’ this Point 2 to be aligned nicely (just like mesh of Point 0 fits to the mesh of Point 1, you can see that my white&red helper lines are aligned), while retaining “Point 1” flat, just like it is right now.

I’m not a master at these things but I’ve noticed my splines were behaving differently after 4.7-4.8 or so (can’t say exactly, happened on a temp project). If you post your node setup I might be able to recreate it to try and see what’s going on…

Thanks RumbleMonk, but I’ve just figured it out :slight_smile: Here is what I did:

Instead of changing tangents, I’ve changed spline point type (Set Spline Point Type node) of Point 0 and Point 1 to Linear. This way, it now behaves like under “Desired” picture.
Solved ^^