Hi! I have a question about spawning a character on a widget location. He spawns when using ue4.27.2 viewport normally, after the 2nd time map is loaded. I don’t know why the first time, SOMETIMES spawn in the widget location and other times it doesn’t… I don’t know how to really get the WORLD LOCATION of a widget viewport after is created… As I told you, the blueprint works, but not in my game, when widget is called from main menu.
Please help me! I don’t know if the this code is the best way to spawn a character on a widget.
I was thinking about the first time the Spectator Pawn spawns, how to modify that spectator pawn location before he spawns, but I don’t know how…´
When the map starts, before I spawn the character, there is a location of a spectator pawn that I don’t know how to change and it is not 0,0,0. I wold like to know how to change this spectator map location at the beggining of the game.
