Does anyone know why the arm is broken in Unreal? I brought in the skeleton and animations from Blender. I had Key All Bones and Force Start/End on but NLA Strips and All actions were turned off. I also had only deform bones and leaf bones turned off in the armature tab. Thank you for your help! If there’s a way to fix this please let me know.
Hi Juju,
Can you please check these settings
- Blender Export Settings:
- Only Deform Bones: Ensure this is on to export only relevant bones.
- Leaf Bones: Should be off to avoid extra bones in Unreal.
- Armature Setup:
- Apply Rotation & Scale (Ctrl + A) to both mesh and skeleton.
- Ensure proper weight painting for arm bones.
- Unreal Import:
- Check the skeleton hierarchy in Unreal for correct bone structure.
- Ensure you select the correct skeleton when importing animations.
I hope this will help you….…