Please help with broken animation

Does anyone know why the arm is broken in Unreal? I brought in the skeleton and animations from Blender. I had Key All Bones and Force Start/End on but NLA Strips and All actions were turned off. I also had only deform bones and leaf bones turned off in the armature tab. Thank you for your help! If there’s a way to fix this please let me know.

Hi Juju,

Can you please check these settings

  • Blender Export Settings:
  • Only Deform Bones: Ensure this is on to export only relevant bones.
  • Leaf Bones: Should be off to avoid extra bones in Unreal.
  • Armature Setup:
  • Apply Rotation & Scale (Ctrl + A) to both mesh and skeleton.
  • Ensure proper weight painting for arm bones.
  • Unreal Import:
  • Check the skeleton hierarchy in Unreal for correct bone structure.
  • Ensure you select the correct skeleton when importing animations.

I hope this will help you….