Hello. I use Blendspace (2D?) for the dinosaur T-Rex to move by a task of behavior tree. I use “Ai Move To” to move dinos.
I spawn T-Rexes and vary them all using (different mesh variations and others) and vary (randomly) “Scale” using “Set Actor Scale 3D” on the beginning of play and also on runtime later. I do it to make T-Rexes more fanciful to watch (I write an interactive demo).
The problem is that the scaled down dinosaurs (smaller than original) don’t animate properly during walk or run. The smaller dinosaurs should maybe move the legs faster at given speed??? Can I “scale” the Blendspace instance for given dinosaur? I know the given dinosaur scale factor and I could apply the factor to the blendspace (instance?), however I don’t know which blendsace’s property to change on runtime? Or maybe there is other solution?
