I am trying to learn how to separate levels, when should I should use level streaming. What are the best places me for me to learn about all of my options for how levels work in unreal.
Is it possible to make totally separate levels? I am worried about my texture map pool getting to large if I try to just stream everything, or does streaming load unload texture maps from ram as well?
Also how does world partitions fit into all this? I am massively confused any help would be greatly appreciated !
World partition is supposed to be an ‘all in one’ solution for open worlds. It manages everything for you as you wander around.
Level streaming and level instances, and a way to get more control over what is happening and when.
All the time the engine is running, everything that’s not being used will get trashed and garbage collected. So if you are streaming, or using any other method of level loading, everything including textures is removed when not used.