I have made a room that rotates. It works by having a blueprint in the centre of the room that rotates, then every actor in the room is linked to this blueprint and rotates with it. Everything works fine with no errors.
Problems occur when I add moving objects into the list of objects linked to the rotating blueprint. for example I have a door that opens and closes fine, but bugs out when it is rotating. Once rotating has finished and I re-walk into the collision box, the door updates and returns to normal. This wouldn’t be an issue if the rotation was part of the door BP but its instead handled by the external room rotating BP.
My question: Is there any way to have the door open/close correctly while the room is rotating?
Door BP:
Room Spinner BP: