Please help packaging error Android UE4-27

I keep trying to package my project but the process keeps failing. Here is the error message:

LogBlueprint: Error: [AssetLog] LogBlueprint: Error: [AssetLog] C:\Users\Desktop\MyProject11\Content\Maps\Main3.umap: [Compiler] Couldn’t find object for bound event node OnActorBeginOverlap (None)

and

LogFactory: Error: Can’t find file ‘C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack’ for import

Any help would really save me and be greatly appreciated, thank you! :frowning:

Weird. You have and event in Main3 Blueprint that has an “OnActorBeginOverlap” without any item for that event.

For example, I have “OnComponentBeginOverlap (Sphere)” and “OnComponentBeginOverlap (CapsuleComponent)”.

I don’t think you can have an event like this with “None” as the thing that is checking for that action.

Not a super expert; however, I would start there in regards to your issue.

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thank you for your answer! I appreciate it, I checked my Blueprint and I deleted the OnActorBeginOverlap. But it keeps failing.

Can you show/share the output log. Maybe just a few of the first errors?

So I managed to fix the first error with the OnActorBeginOverlap with enabling randomly the Android camera actor plug in. :thinking:

But now I have this issue and I have tried the solutions that exist in this forum but nothing seems to work

Looks like some minSDK library is at the wrong revision.

I don’t have experience with Android.

I would recommend you retrace your steps as to how you enabled Android compilation. Maybe there is a newer version of minSDK that can be installed instead of what you originally installed.

Or… …it appears that your minSDK is too old and your development platform is too new.

Did a quick search on the internet for “unreal minsdk android” and got this which was posted recently…

Maybe this would be helpful???