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Please help on event hit

hi, I am trying to make a standard car in UE4 to respond when it hit anything in the map such as static mesh actor or ai character. however, I can get event hit to active in 2 cases 1. when ai character walk to hit a car 2. make a blueprint event and assign event hit and cast to the car to make a hit.

what I need your help with is

  1. please suggest to me how to make a car response a hit on all static mesh actor and etc
  2. may get me to understand an event hit node

thank you very much

hi @TS1520
for making a blueprint that try to talk to any other , i suggest you to implement a interface.
its not a graphic interface, is something that can pass a message to any actor pawn.