hi, I am trying to make a standard car in UE4 to respond when it hit anything in the map such as static mesh actor or ai character. however, I can get event hit to active in 2 cases 1. when ai character walk to hit a car 2. make a blueprint event and assign event hit and cast to the car to make a hit.
what I need your help with is
- please suggest to me how to make a car response a hit on all static mesh actor and etc
- may get me to understand an event hit node
thank you very much