Hi everyone, I played NSUNS4 and wondered how to make the same (not visual) cut-scenes, as in the attached video.
Hey there @blAddddDe! It doesn’t seem like the video ended up attaching, but I’m guessing NSUNS4 is from Naruto Ultimate Ninja Storm series and my next assumption is that you’re referencing the in position scenes they create for the higher tier moves. There’s many ways to pull these off, but two common ways are:
Substitution(not a Naruto joke haha) or just running the animations with the characters in state.
Substitution is basically just creating a sequence and having an instance of that sequence play in another location when triggered, then bringing the camera back to the game and then changing the camera back to the real in combat characters and add any after effects and calculate damage then.
Forward in this context would be like how action combat games do it, where you actually apply the VFX directly to the player and animations and just change the camera positions using animation notifies. This is less common for fighting games however.
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Thank you for your reply. Yes, I understand that you can use the Sequencer, but I have a question how to make the character’s camera change to the Sequencer camera, in the same place.