I understand that one can add a physics asset to a skeletal mesh, so that when physics simulation is enabled for this mesh I can do things like ragdoll simulations. Ok, fine. Now when I have a, say, humanoid skeletal mesh for an actor, which has physics simulation enabled. The actor/mesh is standing on the ground. What is necessary for me to do so that the mesh does not fall down to the ground due to gravity?
In other words: In reality a dead human body would also fall down to the ground when you stand it on its feet. But since in reality we have muscles, we can still stand upwards. But in UE4 I don’t simulate these muscles, only the bones and physics bodies. So how can I make the character stand upwards, even with physics simulation enabled?