Im also wondering how can i create spawns for zombies and make them chace the players and attack them = like cod zombies
How can i get perks to work with blueprint? = like cod zombies (Juggernaut) and (pack a punch)
I have made a copy of the ray gun, how can i make the shots do aoe damage?
I got a bow that i want to work like the wunderwaffe in cod zombies, basicly having electric particles comming out of the bow and the string and arrow, can i do that? (made with blender)
how can i rig a gun or a bow to my character = make a skeletal mesh for the gun that will actually work
Recoil
Make the gun shoot in a straight line but ajusteble accuracy = like cod zombies
Crawlers
Sorry for my english peeps, its not the best and i know that
mostly im wondering on how to do it, not do it for me, and i belive i havent found any tutorials on most of this and there where a few things i just asked if was possible to do.
Create a BP that has a Static mesh of the same weapon you want. Put a custom event in it that when fired destroys the mesh. Then in your player char you add the weapon that matches the static mesh to your inventory array.
Look into any of the AI tutorials on YouTube
Option 1 make a perk that has all of the stats you want that when picked up you can fire a function in your player char that changes these stats to match your pick up. Option 2 create a the stats in your player char and make function in this BP that when fired change the stats accordingly.
Run a line trace from the “Ray Gun” get the hit location and either spawn a collision sphere or a sphere trace. Then get all actors inside this radius and fire Apply Damage to it.
5.If you have the mesh for the bow just add a beam particle component and adjust the settings to make it look like electricity.
Spawn the actor and attached to the player mesh at a socket. You have to add the socket to the mesh before hand.
Add a timeline and update the pitch of the player camera with it
Use a line trace and adjust is end point with a random float
?
I hope this helps, but it seems like you want to make a COD copy. I would suggest just playing COD if that is what you want but I understand using similes is one of the easier ways to communicate what you want.
Good Luck.
Yeah seems incredibly lazy to just pretty much ask for somebody to tell you how to do every single feature of a game. Try some things out. Break down the problems and figure out each small solution. And if you watch all those tutorials then you will have no problem figuring out the solutions, there is nothing complicated with any of those things.
Spoon feeding you the answers will not help you learn how to approach a problem and figure it out yourself. These features are not difficult, in fact if you simply took the time to think about the problems as you have written them the solutions should present them selves quite easily.
Learning the basics through watching tutorials and reading the documentation will shed light on the processes it takes to create more complex or even alternative solutions.