Please help me. I wanted to build my project but I always struggle with this error first there was an error in the SDK and then this error please tell me how to solve it

ogLoad: (Engine Initialization) Total time: 212.69 seconds
LogContentValidation: Display: Starting to validate 1 assets
LogContentValidation: Enabled validators:
LogContentValidation: /Script/DataValidation.DirtyFilesChangelistValidator
LogContentValidation: /Script/DataValidation.EditorValidator_Localization
LogContentValidation: /Script/DataValidation.WorldPartitionChangelistValidator
LogContentValidation: Display: Validating asset /Game/StarterContent/Audio/Collapse01.Collapse01
AssetCheck: /Game/StarterContent/Audio/Collapse01 Validating asset
LogAssetRegistry: AssetRegistryGather time 10.2392s: AssetDataDiscovery 8.3481s, AssetDataGather 0.9526s, StoreResults 0.9385s.
NumCachedDirectories 0. NumUncachedDirectories 1494. NumCachedFiles 8127. NumUncachedFiles 525.
LogSourceControl: Uncontrolled asset enumeration started…
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000007 seconds (updated 0 objects)
LogContentStreaming: Texture pool size now 600 MB
LogCsvProfiler: Display: Metadata set : streamingpoolsizemb=“600”
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogSlate: Took 0.035149 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
LogSourceControl: Uncontrolled asset enumeration finished in 6.521574 seconds (Found 8370 uncontrolled assets)
LogPython: registering <class ‘ControlRigWorkflows.workflow_deformation_rig_preset.provider’>
Running Python start-up script ‘D:/UE_5.4/Engine/Plugins/Animation/ControlRig/Content/Python/init_unreal.py’: 1.648288 secs
LogD3D12RHI: Cannot end block when stack is empty
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
LogUObjectHash: Compacting FUObjectHashTables data took 0.69ms
LogTurnkeySupport: Project requires temp target (ElectraPlayer plugin is enabled)
LogLauncherProfile: Unable to use promoted target - C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 — копия/Binaries/Win64/UnrealGame-Win64-Shipping.target does not exist.
LogMonitoredProcess: Running Serialized UAT: [ cmd.exe /c ““D:/UE_5.4/Engine/Build/BatchFiles/RunUAT.bat” -ScriptsForProject=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 — копия/ANANAS_GAME.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50420 -project=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 — копия/ANANAS_GAME.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 — копия/ANANAS_GAME.uproject” -unrealexe=“D:\UE
_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe” -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/bubab/Downloads/Новая папка (9)” -clientconfig=Shipping -nodebuginfo” -nocompile -nocompileuat ]
UATHelper: Packaging (Windows): Running AutomationTool…
UATHelper: Packaging (Windows): Using bundled DotNet SDK version: 6.0.302
LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
UATHelper: Packaging (Windows): Starting AutomationTool…
UATHelper: Packaging (Windows): Parsing command line: -ScriptsForProject=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 - ???ANANAS_GAME.uproject” Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=50420 -project=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 - ???ANANAS_GAME.uproject” BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=“C:/Users/bubab/Documents/Unreal Projects/ANANAS_GAME 5.4 - 2 - ???ANANAS_GAME.uproject” -unrealexe=D:\UE_5.4\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Wi
n64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=“C:/Users/bubab/Downloads/??? (9)” -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat
UATHelper: Packaging (Windows): Initializing script modules…
UATHelper: Packaging (Windows): Total script module initialization time: 2.48 s.
UATHelper: Packaging (Windows): Using C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\MSBuild.exe
UATHelper: Packaging (Windows): Executing commands…
UATHelper: Packaging (Windows): Installed Sdk validity:
UATHelper: Packaging (Windows): Win64: (Status=Valid, MinAllowed_Sdk=10.0.18362.0, MaxAllowed_Sdk=10.9.99999.0, Current_Sdk=10.0.26100.0, Allowed_AutoSdk=10.0.19041.0, Current_AutoSdk=, Flags=“InstalledSdk_ValidVersionExists”)
UATHelper: Packaging (Windows): Scanning for envvar changes…
UATHelper: Packaging (Windows): … done!
UATHelper: Packaging (Windows): Cleaning Temp Paths…
UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\bubab\Documents\Unreal Projects\ANANAS_GAME 5.4 - 2 — копия\ANANAS_GAME.uproject
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\UE_5.4\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” ANANAS_GAME Win64 Shipping -Project=“C:\Users\bubab\Documents\Unreal Projects\ANANAS_GAME 5.4 - 2 — копия\ANANAS_GAME.uproject” -Manifest=“C:\Users\bubab\Documents\Unreal Projects\ANANAS_GAME 5.4 - 2 — копия\Intermediate\Build\Manifest.xml” -remoteini=“C:\Users\bubab\Documents\Unreal Projects\ANANAS_GAME 5.4 - 2 — копия” -skipdeploy -log=“C:\Users\bubab\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4
\UBA-ANANAS_GAME-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\bubab\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-ANANAS_GAME-Win64-Shipping.txt
UATHelper: Packaging (Windows): Creating makefile for ANANAS_GAME (no existing makefile)
UATHelper: Packaging (Windows): Visual Studio 2022 is installed, but is missing the C++ toolchain. Please verify that the “MSVC v143 - VS 2022 C++ x64/x86 build tools (Latest)” component is selected in the Visual Studio 2022 installation options.
UATHelper: Packaging (Windows): Total execution time: 11.70 seconds
UATHelper: Packaging (Windows): Visual Studio 2022 x64 must be installed in order to build this target.
UATHelper: Packaging (Windows): Took 12,84s to run dotnet.exe, ExitCode=6
UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\bubab\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.4\UBA-ANANAS_GAME-Win64-Shipping.txt)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 32s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Unknown Error