【PLEASE HELP ME!!!】 I want to resolve the issue where the character briefly pauses when falling.

I’m sorry for such a beginner question, but after setting up the red character to auto-walk to the right, as shown in the image, it briefly pauses in mid-air right after starting and then lands on the ground. I would like to get rid of this brief pause as it appears unnatural. Does anyone know how to fix this?

Regarding the setting for the red character to auto-walk to the right:

  • In the Level Blueprint, connect the Event Tick node to the Add Movement Input node.
  • Set the Y component of the World Direction in the Add Movement Input node to 1.

とても初心者の質問で申し訳ないのですが、赤いキャラクターを右側に自動歩行させる設定をしたところ、画像のようにスタートしてすぐに空中でわずかに一時停止し地面に着地します。このわずかな一時停止が不自然なので解消したいです。誰か改善方法がわかる方いらっしゃいませんか、、?

<赤いキャラクターを右側に自動歩行させる設定について>
・レベルBPにおいて、イベントTickノードとAdd Movement Inputノードを接続。
・Add Movement InputノードのWorld DirectionのY成分に1を設定。

There are many ways you could do it, one that I always use is to increase the gravity scale inside your character movement component. You can reset back to 1 if you want to jump. But this is just my way of doing it. Some people might disagree.

Thank you very much for your response. Upon checking the part that you informed me about, I found that gravity was already being applied during the jump. It might be hard to understand the behavior since I couldn’t attach a video, but I would be grateful if you could let me know if you are aware of any other methods. By the way, even when I tried changing the gravity from 1 to 10, there was no change in the behavior of momentarily pausing in the air.

Your gravity scale is at 1. You need to increase it to 10-40. If it’s at 1 your character will fall slowly. If 40 is still low, make it 100 or something.

Also, if your character mass is low it could affect the slow falling effect, try increase the mass too.