This problem seems to have existed since 2016. I don’t think anyone has ever gotten the volume control to work on the media player, and there are no examples on the entire internet of a basic, working media player; WITH simple volume control, for Unreal Engine.
I can get Media Player to PLAY and STOP, but I cannot change the volume no matter what I try.
Here is my code.
I press the 3 hotkey in the level blueprint, and it plays the MP3 file successfully using the media player. I added a Cube object into my level, then added a Media Sound component to it. That media sound component is set to use the Media Player object in the content browser.
I can successfully stop the Music from playing using 6 hotkey.
Now, I just need to control its volume. Simple, right? NO. lol
I hit the 4 hotkey, and tried using the set volume multiplier synth, since it’s the only one that can plugin, and it accesses the same Media Sound component from the level, but the volume refuses to change.
I hit the 5 hotkey, and tried using the Set Native Volume. I also ensured the Media Sound Component was not using the Music Sound Class, it’s basically empty. I tried it empty and with a sound class, but it doesn’t work.
I tried using a Music Sound Class Mix, but it still won’t change the volume.
Can someone help me simply control the volume of the media player after playing an MP3 file from path?
Basically, I"m hitting the 3 hotkey to play the song, then I want to hit hotkey 3 or 4 to alter the volume, then I hit hotkey 6 to just stop the music. Basic media player control, but I cannot change the volume no matter what I try.
In a perfect world, I should be able to just drag off the Media Player object in the blueprint, then it should have an action called CHANGE VOLUME, how hard is that? lol