I started a mp game with my friends, and I took the third person blueprint template and made it into an FPS game.
I made a simple logic for my friends to join my lobby trough ip connect.
3 players connected, but as soon as we played all the players noticed a short of double frame stuttering on our characters.
Now, I made a topic on this on facebook group “ue4 developers”, I have tried all the suggestions coming in to fix this, and at this point I am at a loss. I just cant figure out what is causing this.
I even made a completely fresh project with the first person template, and I still have the exact same issue in that as well.
I decided to record the issue, to see if anybody could clarify (as it is impossible to get a good screenshot of it)
At 11 seconds the issue shows particulary well, you can clearly see that there are 2 frames of the character in different positions.
List of things I have already tried :
-Turn off ambient occlution
-Change the AA, I have tried all 3.
-Turn off motion blur.
-Increase the fps
-Turn off Vsync
-Started fresh project.
I would also like to point out that I have a good computer.
Gtx970, 4790k, 32 gig ram.
I am running windows 10.
Unreal Engine 11.2
Extra note :
One of my friends, hangout in a browser window for a while, and claims that after he clicked back to the game, everything went supersmooth…
But I cant seem to reproduce this. He claims he didnt change anything trough console commands.