My name is Pierre i’m from south of France, i’m quite new into game dev and c++, and with a friend we wanted to make a simple game.
Simple basics are that we want a cube with special abilities and who can transform into other mesh lige balls or triangles on his way.
For this my first problem was the ThirdPersonCharacter BP, no matter what i do, i cannot setp the skulletal mesh as collision, it’s always a capsule. I hate this.
So i had to create my own pawn from scratch.
I went to multiple tutorials on the internet and here is what my pawn look like right now
(This is the link to a .rar who contain 3 .uasset from my personnal dropbox)
So i have my custom Pawn, a move component, and physicmaterial.
If you want to try it, be sure to open custom pawn and add movecomponent then replace the static mesh by a cube.
So if you try you will immediately see what are the problems,
My pawn has a weird vibration everytime i push a moving command.
It’s sliding weird on slopes…
It’s been 1 week and i can’t find any solution.
What i need is a cube who can
- move forward and backward
- Strife right and left
What i saw that need improvement
- Don’t slide on slope (only very hard slopes)
- Stop doing anything if no controls are pushed
- Rotate camera around it without it moving
I would really like if someone could help me solve this, it’s been 2 month i’m working on this and i’m stuck i need personnal help…