Hey there,
Could someone help me out with what I’m doing wrong with my custom dragon? All is working fine, he’s flying, walking, attacking, … The only issue is when he uses his bite attack while flying, he uses the bite attack ground animation, which looks kinda strange.
All my animations are replaced by the correct one, I double-checked with the original blueprint to make sure I didn’t make a mistake.
At first I only used the DragonAnimBlueprint, but seeing he keeps using the wrong animation, I tried linking both the DragonAnimBlueprint and the DragonAnimBlueprintBAK to my skeleton and using the DragonAnimBlueprint in the character blueprint but no luck either. It still uses the bite attack ground animation while flying.
In the character blueprint at the section AI, I checked the box “Use Secondary Animation in Air” with his Spino Bite and added a “Ptero-Fly-Attack-Bite-Montage”, but again he uses the bite attack ground animation.
Could someone tell me what I’m doing wrong?
Thank you in advance,