I packed the aab file of my game as 500 mb. I uploaded it to Google Play but it didn’t accept it because it’s bigger than 150 mb. I don’t know what to do please help
Usually textures take a lots of space. Check what is taking that much space. Delete unused files, compress textures. Maybe your game just can’t be less than that. You are asking for urgent help, yet you haven’t given enough information.
Is this existing project?
Was it smaller in mb before?
… etc.
You should check Project Settings->Packaging->Create Compressed Cooked Packages. You can find several detailed suggestions on the following documentation page: Reducing Packaged Game Size | Unreal Engine 4.27 Documentation