Please help, I am having constant crashes when launching a packaged level that works properly in Engine.

In the engine, everything works just fine. Though when I package the project one of my levels, the last one, doesn’t want to start and crashes. At first it said only “Fatal error” and when I turned the Crash Reporter on, it spits out this:

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000034

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

TheRealmOfAscendia_Win64_Shipping

kernel32

ntdll

Please help me, I’ve been trying to fix this for a couple of days already and I’m starting to lose my mind…

Thanks in advance :slight_smile:

Try playing the game and in engine, and keep the system log window open. Watch for errors and warnings, there could well be something there you need to pay attention to…

LogAutomationTest: Warning: Smoke tests took >2s to run (5.11s). ‘FAutomationTestAttemptToFindUninitializedScriptStructMembers’ took 3765ms. SmokeFilter tier tests should take less than 1ms. Please optimize or move ‘FAutomationTestAttemptToFindUninitializedScriptStructMembers’ to a slower tier than SmokeFilter.

This is the only warning I got. I doesn’t seem like anything causing the game not to run at all. Could I be missing something?

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Sorry, I meant the output log

It’s probably full of warnings?

Hey, I tried it out and no, I actually didnt get a single warning. I am really at my limits :frowning:

It was a level sequence that caused the problem. I don’t know why… but yeah. Thanks a lot for your suggestions!

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