Hey everyone! I’m working on setting up multiple Triggerboxes in my level, and I’d love to get some help with randomizing the outcomes for each one. For example, I have four Triggerboxes placed, and four different outcomes: a sound cue, lighting changes, and two different animations.
What I’m hoping to do is randomize which outcome happens for each Triggerbox every time a player starts the game, so they get a fresh experience on each playthrough. I’m also considering the possibility of adding additional outcomes in the future, so I’d like a system that can handle more options down the line and the trigger box can choose from the outcome library.
I’m still figuring out the best approach, so any advice or tips would be awesome! If anyone has suggestions or knows how to achieve this, I’d really appreciate the help! Thanks in advance!