Hello and thanks for taking the time to read this. I’m new to UE5 and I’m trying to connect 2 levels. First level is my character walking around and when I go to enter the second level via collision it goes to mouse controlled game. I put an option to exit out of the second level to return to the first level, which it does (although I’m still trying to figure out how the character can reappear to the last location instead of the beginning). The problem is when i quit the game, I get the runtime error:
“Blueprint Runtime Error: “Accessed None trying to read property Logic”. Node: Initial Setup Graph: EventGraph Function: Execute Ubergraph BP Menu Selectible Blueprint: BP_Menu_Selectible”
I clicked on the BP_Menu_Selectible but for the life of me I can’t figure out what’s wrong. Any advisew would be greatly appreciated. Many Thanks!
So this depends on how you set up your widgets. Or:
What is your “Logic”? Is this just another actor or also a widget? Maybe a widget which is inside your BP_Menu_Selectible?