Please have the 'invert mouse pan' be the default

This one tiny thing wastes 10 seconds of everybody I know that uses UE4 every time before they start a new project :).

Every 3d app out there has the mouse pan function as it would if you invert it unreal. Why is it not inverted by default.

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Are you talking about holding middle mouse and dragging?

yes that is the one

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I’ve been scouring the config files looking for the setting to fix this permanently as well. Can’t seem to find it.

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I tried to fix a bunch of the editor settings to actually be saved in the editor settings instead of the editor per project settings however it didn’t get approved , see https://github.com/EpicGames/UnrealEngine/pull/4898 . As for the variable you are looking for it is stored in EditorPerProjectUserSettings.ini under [/Script/UnrealEd.LevelEditorViewportSettings] as bInvertMiddleMousePan=True. I hope that helps. Cheers,

Hey thanks will look into it, the option not being default is very annoying.

Anyway didn’t know someone would dig this post up from a year back :).

completely agree, its a small thing but really annoying. I don’t understand why the editor settings get reset every new project (even after clicking set as default), considering there are project settings.
fix please.

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The only solution I’ve been able to find is the following:

Open Unreal\UE_4.26\Engine\Config\BaseEditorPerProjectUserSettings.ini and set “bInvertMiddleMousePan=True”

Obviously you have to change it for every version of the engine you have installed!

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This has been going on for years. Please fix this by simply forcing the option by default.

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hahaha wow I never imagined this thread to re-surface. I think the community is perplexingly split on this matter when in fact almost all 3d software navigations I have ever used have this by default behave it does.

I too found this extremely counter intuitive. Why would backward panning be the default?